There unfortunately wont be a new page this week, but I do have something to show for it! Throughout the week I’ve been throwing myself into Blender and building out some of my scenes in 3D. I’m not the biggest fan of backgrounds and I’d say they’re the #1 thing slowing down my comic output, so I thought if I modeled them instead, it would help cut down the time it takes while also making them look more proportionally consistent. So far I’ve been working on both Mars’s lab and Ghoul’s room, and here’s the progress I have so far

I also modeled Ghoul in VRoid Studio so I could use him as a size reference to help model these spaces in a way that’s appropriately sized to a person’s proportions.

This 3D model of Ghoul isn’t going to replace hand drawn Ghoul in my comics though. Stylistically I’m still trying to keep everything looking hand drawn. I want to replace some of my backgrounds with 3D renders and draw my characters over top of them, but even those renders I won’t be putting in until I learn how to give them a cel shaded, cartoony look to fit the aesthetic I want for my comic better.

Overall the important thing is that I’ve been having a blast with what I’ve been doing! 3D modeling is something I find really fun and switching to a mixed medium workload instead of strictly hand drawing everything has been helping me spend a LOT more time doing art I enjoy instead of just mind numbingly doomscrolling all day.

Thanks for reading! The next page is halfway done and I should have it out on its scheduled time next week!